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The thesis attained a distinction and I’m determined to further reflect upon the process and implement the research findings in practice involving an extended collaboration with the disability community and theatre sector.

I’m currently working on the following publications for:

  • ASSETS ACM SIGACCESS Conference on Computers and Accessibility – to be updated
  • CHI PLAY 2022 – the goal of CHI PLAY is to highlight and foster discussion of current high quality research in games and HCI as foundation for the future of digital play. To this end, the conference features streams that blend academic research papers, masterclasses, interactive play demos, student game design competition, poster session and industry insights. I and three other co-authors – all senior researchers in HCI at UCL – submitted a paper to CHI PLAY 2022 – work is under review.

Below is an abstract for the paper submitted to CHI PLAY 2022:

“TinkerProp: A Voice-Enabled Vocational Game-Based Approach for Introducing Creative Prop Making to Blind and Partially Sighted Novice Designers.” CHI ’22: Proceedings of the Annual Symposium on Computer-Human Interaction (Submitted for Initial Review)


Blind and partially sighted (BPS) people experience high rates of unemployment and can be excluded from design-based work due to perceptions that sight is a requirement. Prop design for films, TV and the theatre is one such area dominated by a sighted workforce and approach. We contribute TinkerProp, a web-based prototype of an accessible voice-user interface (VUI), to help create initial proposals for work in the field of prop design. Our work has two parts: 1) design of TinkerProp with inputs from 7 experts (4 BPS, 3 non-BPS); 2) usability testing with 8 BPS novice designers. We compare TinkerProp (experimental group) to a traditional vision-based approach (control group) using speculative design, audio gamification of ideation, and Wizard-of-Oz methods. Two independent judges evaluated the final design proposals. Our results showed that BPS designers found TinkerProp engaging and useful for learning prop design knowledge and skills and had increased interest and confidence in gaining employment in prop-making when compared to the control group.  In addition, a strong positive correlation was found between the two judges’ ratings indicating their mutual agreement favouring the proposals developed with the use of TinkerProp. We discuss the lessons learned and contribute evidence for the possibility of technology to augment training for employment traditionally associated with needing sight.